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- Steel Panthers Weapon Editor Utility v1.0 by Nicholas Bell
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- DISCLAIMER - AGREEMENT
- ~~~~~~~~~~~~~~~~~~~~~~
- Users of these programs must accept this disclaimer of warranty:
-
- "This software is supplied on an AS IS basis. The author specifically
- disclaims ANY warranty, expressed or implied, as to the fitness for any
- particular purpose of the software. Under no circumstances will the author
- be liable for any direct, consequential, special, indirect, or other damages
- including, but not limited to, loss of data, profit, or the use of the
- software arising from the distribution, use, misuse, or inability to use
- the software. YOU USE THIS SOFTWARE AT YOUR OWN RISK. BY USING THE SOFTWARE,
- YOU AGREE TO THE TERMS OF USAGE SET FORTH IN THIS DISCLAIMER."
-
- NOTICE
- ~~~~~~
- These programs are not in any way connected with or endorsed or supported
- by Strategic Simulations, Inc.
-
- TRADEMARKS
- ~~~~~~~~~~
- Steel Panthers is a trademark of Strategic Simulations, Inc.
-
- DISTRIBUTION NOTICE
- ~~~~~~~~~~~~~~~~~~~
- This program is being released by the author as freeware. It is NOT public
- domain! You may copy and use the program freely. You may distribute it to
- whomever you like but:
-
- 1. Do NOT distribute modified versions.
- 2. Do NOT bundlle with other programs.
- 3. ALWAYS distribute with the documentation.
- 4. Do NOT charge a fee for distribution.
-
- No other limitations are placed on the usage of the software. No fee is
- charged for the use of the software.
-
- *** WARNING ***
- ~~~~~~~~~~~~~~~
- This program makes permanent modifications to the following files in the
- STEEL PANTHERS program: OBBR, OBMA, OBPZ, OBJA, OBUS. If you have any problems
- please copy ALL these files back into your STEEL PANTHERS directory from your
- STEEL PANTHERS CD.
-
- INSTALLATION
- ~~~~~~~~~~~~
- Copy the WPNEDIT.EXE file into your STEEL PANTHERS main directory.
-
- USE
- ~~~
- Weapon characteristics are stored in the OB?? files. Each OB?? file contains
- duplicate weapon data (and country specific unit formation data used in
- constructing scenarios). The WPNEDIT program will modify all OB?? files
- simultaneously without distribing the formation data. The reason all OB files
- have to be modified even though they all contain identical weapon data is
- because STEEL PANTHERS loads the weapon data based on the opponents. For
- example, OBPZ controls the German and Soviet weapon data. OBUS controls the
- German and US weapon data. Thus if you were to only modify the 88 L56 in OBPZ,
- then if you fought the Americans, the 88 would be unmodified. In any case,
- you do not have to worry about it. Note that weapon characteristics are not
- scenario dependent like unit characteristics. If you change the penetration
- value of a weapon it will have that new value in all scenarios old and new.
-
- Be sure to check the entire list when modifying a specific weapon, since
- many countries have specific versions of their weapon. Use the (v) View
- function to check the entire weapon list and you will see how the specific
- country's weapons are grouped together. Some conutries use the same weapon,
- eg Britain and Germany both use RIFLE weapon number #1, while the Japanese
- use Rifle weapon number #205. Note that some weapons are duplicated, eg their
- are 2 entries of the 88mm L71 Pak (#62 and #150). #150 is titled 88 L71
- Pak 43 while #62 is merely a 88 L71 Pak. Same weapon, same values, but
- probably some weird situation involving ownership. Perhaps a situation where
- Rumanians used it against the Germans?
-
- The weapon values in STEEL PANTHERS are nearly all identical to those in
- TYPHOON OF STEEL. There are some which I have been unable to determine.
- These are listed as UNKNOWNS. Editing these might cause problems, so unless
- you are familiar with hex editing and the technique used to determine unknown
- values, do not mess with these.
-
- UNKNOWN AP requires a bit of explaining. Except for the AP Penetration and
- HE values, all weapon characteristics are stored in simple arrays with one
- byte per weapon characteristic. The AP and HE values, however, are stored
- every other byte, but not in an integer format! For the HE values the bytes
- in between are all nulls. However, for the AP values there are values which
- are listed as UNKNOWN AP. If you read the values SSI gave out in the V1.1
- readme.txt you will note that some AA weapons have AP values which are listed
- by WPNEDIT as UNKNOWN APs. Either STEEL PANTHERS can play musical chairs with
- arrays or somebody made a typo in either the data base or the v1.1 readme.txt.
-
- DEFINITIONS
- ~~~~~~~~~~~
- The following is from the STEEL PANTHERS V1.1 documentation:
-
- "Key:
- HE= High Explosive value, used to determine HE attacks against
- soft targets like infantry.
- AP Pen.= Max unmodified penetration for the AP round.
- HVAP Pen.= Max unmodified penetration for the HVAP round.
- HEAT= Max unmodified High Explosive Anti-tank penetration.
- Range= Max range for the weapon, in hexes.
- Accuracy= Number of hexes the weapon will have an unmodified 50% chance to
- hit its target. Example= Accuracy is 8, this means the weapon will have
- from 1 to 8 hexes, a unmodified base hit chance of 50%. Note this number
- can go up or down due to various modifiers in the game."
-
- Not listed is SIZE, which refers to the size of the weapon's projectile.
- Size has a major impact on the lethality of HE fire and in determining the
- damage resulting from successful armor penetration.
-
- For purposes of modifying range and accuracy, each hex equals 50 meters
-
- When modifying penetration values, each point equals 10 centimeters (as does
- each point of armor on the AFV's)
-
- CONCLUSION
- ~~~~~~~~~~
- The purpose of making this editor was to enable me to easily correct the
- incorrect weapon data in STEEL PANTHERS in order to improve its realism.
- This is a highly subjective matter. Test range data and reality infrequently
- coincide. For example, in every tactical level wargame (both board and
- computer) the 2 pdr and 57mm ATG are always overrated in terms of range,
- accuracy, and most importantly, penetration. The 2 pdr projecticle usually
- shattered on German face-hardened armor and US Amry units frequently left
- their 57mm's behind because they were considered useless against even
- Pzkfw IVs. In any case, if you were interested enough to download this
- program you probably have enough interest, sources, and ideas on how the
- weapons could be better modeled.
-
- I also wanted to experiment with doubling the range and accuracy of the
- weapons to decrease the scale to 25 meters. Since the maps are too large
- for the number of units allowed in the game (and we cannot make a 20 hex wide
- map which would be about right) I'm thinking one way to solve the unit number
- limitation - realistic unit frontage issue is to decrease the size of the
- battlefield. Of course, I'd rather have the abilility to control 200 units
- per side <g>.
-
- If you have problems, bug reports, suggestions, contact me at:
- 72162.1667@compuserve.com.
-
- Enjoy!
- Nicholas Bell
- 9 DEC 95
-
-